Imperia: Classes and Abilities


Click on a class to view its stats and abilities.


Warrior
   Promotion Level: 1
   Weaponry: Blades
   Armor: Heavy


   -Relentless (Passive) - 20 HP restored to oneself at the end of each fight
   -GaleCross - Very low damage to all enemies
   -Inner Strength - Low ATK bonus to oneself
   -Guard - Low DEF bonus to one group member
   -Mend - Restore low HP to oneself


   Stat adjustment per level:
   +6 HP
   +2 MP
   +2 ATK
   +2 DEF
   +2 SPD
   +1 MIND


Paladin
   Promotion Level: 2
   Weaponry: Claymores
   Armor: Heavy


   -Endurance (Passive) - +1 Max HP after each victory
   -Cure - Restore a slight amount of HP to a group member
   -Revive - Revive a group member with some HP
   -Bless - Low ATK bonus to all group members
   -Divine Presence - Fully recovers everyone in the unit (HP,MP,status effects) - Usable once/battle


   Stat adjustment per level:
   +12 HP
   +5 MP
   +5 ATK
   +6 DEF
   +3 SPD
   +5 MIND


Savage
   Promotion Level: 2
   Weaponry: Blades
   Armor: Heavy


   -Endurance (Passive) - +1 Max HP after each victory
   -Pillage - Medium damage to one enemy
   -Vanishing Wounds - Completely restore HP to oneself
   -Inner Force - High ATK bonus to oneself
   -Alacrity - Massive SPD bonus to oneself


   Stat adjustment per level:
   +8 HP
   +1 MP
   +7 ATK
   +3 DEF
   +7 SPD
   +2 MIND


Pikeman
   Promotion Level: 2
   Weaponry: Pikes
   Armor: Heavy


   Bulwark (Passive) - +1 DEF after each victory
   Entrench (Passive) - Group recieves first strike 50% of the time
   Defend - High DEF bonus to one group member
   Skewer - Medium damage to one enemy
   Hinder - Medium DEF and SPD decrease to one enemy


   Stat adjustment per level:
   +9 HP
   +2 MP
   +4 ATK
   +7 DEF
   +1 SPD
   +1 MIND


Imperium
   Promotion Level: 3
   Weaponry: Claymores
   Armor: Heavy


   -Honor (Passive) - +1 Max HP to all group members after each victory
   -Cure X - Completely restore HP to a group member
   -Ressurrect - Revive a group member with full HP
   -Consecrate Weapons - Medium ATK bonus to all group members
   -Divine Intervention - Fully recovers all allied units (HP,MP,status effects) - Usable once/battle


   Stat adjustment per level:
   +15 HP
   +5 MP
   +8 ATK
   +8 DEF
   +3 SPD
   +5 MIND


Berserker
   Promotion Level: 3
   Weaponry: Blades
   Armor: Heavy


   -Berserk (Passive) - The berserker always attacks
   -Endurance (Passive) - +1 Max HP after each victory
   -Aggression (Passive) - +1 ATK after each victory
   -Fast Healing (Passive) - 5% HP restored each turn
   -Momentum (Passive) - ATK raises by 5 every turn (at combat end, ATK returns to normal level)


   Stat adjustment per level:
   +12 HP
   +0 MP
   +14 ATK
   +5 DEF
   +9 SPD
   +0 MIND


Phalanx
   Promotion Level: 3
   Weaponry: Pikes / Spears
   Armor: Heavy


   Endurance (Passive) - +1 HP after each victory
   Bulwark (Passive) - +1 DEF after each victory
   Fortify (Passive) - Group recieves first strike all of the time
   Protect - Massive DEF bonus to one group member
   Impale - High damage and SPD decrease to one enemy


   Stat adjustment per level:
   +14 HP
   +4 MP
   +5 ATK
   +11 DEF
   +1 SPD
   +1 MIND


Acolyte
   Promotion Level: 1
   Weaponry: Maces
   Armor: Heavy


   -Cure - Slight HP restoration to one group member
   -Revive - Revives a group member with some HP
   -Wrath - Very low damage to one enemy
   -Purify - Remove all status effects from a group member
   -Meditate - Slightly restore some MP to oneself


   Stat adjustment per level:
   +4 HP
   +4 MP
   +1 ATK
   +2 DEF
   +1 SPD
   +4 MIND


Cleric
   Promotion Level: 2
   Weaponry: Maces
   Armor: Heavy


   -Greater Cure - Restore a good bit of HP to one group member
   -Cure All - Restore some HP to all group members
   -Ressurrect - Revive a group member with full HP
   -Purify - Remove all negative status effects from a group member
   -Justice - Low to medium holy damage to one enemy


   Stat adjustment per level:
   +6 HP
   +8 MP
   +3 ATK
   +4 DEF
   +3 SPD
   +6 MIND


Druid
   Promotion Level: 2
   Weaponry: Maces
   Armor: Heavy


   -Learning (Passive) - 10% XP bonus to all group members
   -Restore - Restore some HP and MP to one group member
   -Blaze - Medium fire damage to one enemy
   -Stoneskin - Medium DEF bonus to all group members
   -Briars - Medium ATK bonus to all group members


   Stat adjustment per level:
   +6 HP
   +8 MP
   +2 ATK
   +3 DEF
   +4 SPD
   +7 MIND


Templar
   Promotion Level: 3
   Weaponry: Maces
   Armor: Heavy


   -Cure X - Completely restore HP to one group member
   -Cure All X - Completely restore all HP to all group members
   -Ressurrect All - Revive all group members with all HP
   -Purify All - Remove all status effects from all group members
   -Judgment - Medium holy damage to all enemies


   Stat adjustment per level:
   +7 HP
   +13 MP
   +3 ATK
   +6 DEF
   +3 SPD
   +9 MIND


Monk
   Promotion Level: 3
   Weaponry: Staves
   Armor: Heavy


   -Cure X - Completely restore HP to one group member
   -Energy Wave - Restore a good bit of HP to all group members and cure status effects
   -Peace - Restore high amounts of MP to all group members
   -Empower - High ATK bonus to one group member
   -Ressurrect - Revive a group member with full HP


   Stat adjustment per level:
   +11 HP
   +6 MP
   +10 ATK
   +1 DEF
   +8 SPD
   +7 MIND


Fury
   Promotion Level: 3
   Weaponry: Maces
   Armor: Heavy


   -Knowledge (Passive) - 20% bonus to group XP gained
   -Restore X - Completely restore HP and MP to one group member
   -Bear Claws - Massive ATK bonus to oneself
   -Disintegrate - High fire damage to one enemy
   -Shield of Thorns - Medium ATK and DEF bonuses to all group members


   Stat adjustment per level:
   +6 HP
   +13 MP
   +3 ATK
   +4 DEF
   +6 SPD
   +11 MIND


Mage
   Promotion Level: 1
   Weaponry: Staves
   Armor: Light


   -Flames - Low fire damage to one enemy
   -Gale - Very low wind damage to all enemies
   -Abduct Lifeforce - Absorb a little HP from one enemy
   -Slow Aggression - Low ATK decrease to one enemy
   -Meditate - Slightly restore some MP to oneself


   Stat adjustment per level:
   +3 HP
   +6 MP
   +1 ATK
   +1 DEF
   +1 SPD
   +5 MIND


Wizard
   Promotion Level: 2
   Weaponry: Staves
   Armor: Light


   -Manaskin (Passive) - 5% MP restored each round
   -Thunderstorm (Passive) - Low lightning damage to all enemies at beginning of each round
   -Blaze - Medium fire damage to one enemy
   -Blizzard - Low to medium cold damage to all enemies
   -Magnet - Absorbs a little MP from an enemy


   Stat adjustment per level:
   +4 HP
   +10 MP
   +1 ATK
   +2 DEF
   +2 SPD
   +8 MIND


Necromancer
   Promotion Level: 2
   Weaponry: Skulls
   Armor: Light


   NOTE: The Necromancer summon spells will fail if the group is full.
   NOTE: More than one creature can be summoned at once.


   -Raise Dead - Adds a skeleton or zombie to the group that is auto-controlled
   -Lifetap - Absorb some HP from one enemy
   -Venom - Poison an enemy (-20% HP/round)
   -Strengthen Bones - Any undead minions in the group receive +ATK and +DEF bonuses
   -Mend Bones - Any undead minions in the group are slightly healed


   Stat adjustment per level:
   +4 HP
   +10 MP
   +1 ATK
   +2 DEF
   +2 SPD
   +8 MIND


Archmage
   Promotion Level: 3
   Weaponry: Staves
   Armor: Light


   -Manaskin (Passive) - 5% MP regenerated/turn
   -Tempest (Passive) - Medium lightning damage to all enemies at beginning of each round
   -Inferno - Med-High fire damage to all enemies
   -Absolute Zero - Massive cold damage to one enemy
   -Absorb - Absorbs some MP from an enemy


   Stat adjustment per level:
   +5 HP
   +15 MP
   +2 ATK
   +3 DEF
   +3 SPD
   +15 MIND


Warlock
   Promotion Level: 3
   Weaponry: Staves
   Armor: Light


   -Rapid Aging - High dark damage to one enemy
   -Dampen Aggression - High ATK loss to one enemy
   -Strip Defenses - High DEF loss to one enemy
   -Slothspeed- Massive SPD loss to one enemy
   -Slow Time- Double hit Enter to activate - Slows all enemies on the battle map for 10 seconds


   Stat adjustment per level:
   +5 HP
   +15 MP
   +2 ATK
   +3 DEF
   +4 SPD
   +13 MIND


Sorcerer
   Promotion Level: 3
   Weaponry: Staves
   Armor: Light


   -Manasoul (Passive) - 10% GROUP MP regenerated/turn
   -Brilliance (Passive) - +1 Max MP to all group members after each victory
   -Mind Blast - High mind damage to one enemy
   -Sever the Soul - Massive MP loss to one enemy
   -Mesmerize - Attempt to put all enemies to sleep


   Stat adjustment per level:
   +5 HP
   +15 MP
   +2 ATK
   +5 DEF
   +4 SPD
   +12 MIND


Lich
   Promotion Level: 3
   Weaponry: Skulls
   Armor: Light


   NOTE: The Lich summon spells will fail if the group is full.
   NOTE: More than one creature can be summoned at once.


   -Acuity (Passive) - +1 MIND after each victory
   -Ressurrect Dead - Adds a revenant or wight to the group that is auto-controlled
   -Lifedrain - Absorb much HP from one enemy
   -Venom Spray - Poison all enemies (-20% HP/round)
   -Bolster Bones - Any undead minions in the group receive HP, +ATK, +DEF, and +SPD bonuses


   Stat adjustment per level:
   +6 HP
   +15 MP
   +4 ATK
   +3 DEF
   +3 SPD
   +13 MIND


Rogue
   Promotion Level: 1
   Weaponry: Daggers
   Armor: Medium


   -Money Sense (Passive) - Gain an extra 50% gold found from enemies
   -Pierce - Low to medium damage to one enemy, ignores the target's defense
   -Pilfer - Steal a little bit of money from enemies in battle
   -Hamstring - Low DEF and SPD decrease to one enemy
   -Distract - Attempt to distract one enemy for a turn


   Stat adjustment per level:
   +4 HP
   +3 MP
   +3 ATK
   +1 DEF
   +4 SPD
   +2 MIND


Bard
   Promotion Level: 2
   Weaponry: Daggers
   Armor: Medium


   NOTE: The bard can only keep one song going at a time.
   NOTE: Once a song is started, it stays on - even between battles - until a new song is selected.
   NOTE: Once a song is started, bards can perform normal actions like attacking and using items.


   Relaxing Hymn (Song) - Group members restore some HP each turn
   Clarifying Tune (Song) - Group members restore a little MP each turn
   Dirge of Dischord (Song) - Enemies suffer low damage each turn
   Song of Purification (Song) - Cures group members of all status ailments each turn
   Lullaby (Song) - Attempts to put enemies to sleep (% chance is based off of enemy resistance)


   Stat adjustment per level:
   +6 HP
   +6 MP
   +5 ATK
   +5 DEF
   +5 SPD
   +3 MIND


Thief
   Promotion Level: 2
   Weaponry: Daggers
   Armor: Medium


   Burglary (Passive) - Ability to steal merchandise from store shelves
   Lockpicking II (Passive) - Disables Class I and II locks on chests automatically
   Pickpocketing (Passive) - Ability to steal items and money from townspeople
   Stealth - Group can walk through objects and enemies on the battle map
   Backstab - High damage to one enemy - Only one use per encounter


   Stat adjustment per level:
   +6 HP
   +2 MP
   +6 ATK
   +3 DEF
   +7 SPD
   +2 MIND


Blade
   Promotion Level: 2
   Weaponry: Blades
   Armor: Medium


   Lockpicking I (Passive) - Disables Class I locks on chests automatically
   Fast Healing (Passive) - 5% HP restored each round
   Energy Lvl 3 - Can either release energy for damage, or build it up one level - Max lvl 3
   Absorb Aggression - Absorb some ATK from one enemy
   Absorb Defenses - Absorb some DEF from one enemy


   Stat adjustment per level:
   +8 HP
   +3 MP
   +5 ATK
   +6 DEF
   +5 SPD
   +2 MIND


Troubador
   Promotion Level: 3
   Weaponry: Daggers
   Armor: Medium


   NOTE: The troubador can only keep one song going at a time.
   NOTE: Once a song is started, it stays on - even between battles - until a new song is selected.
   NOTE: Once a song is started, troubadors can perform normal actions like attacking and using items.


   Song of Calming (Song) - Group members restore HP, MP, and are cured of status ailments each turn
   Dirge of Damning (Song) - All enemies suffer medium damage each turn
   Lullaby (Song) - Attempts to put enemies to sleep (% chance is based off of enemy resistance)
   Weakening Ballad (Song) - Enemies lose a little ATK, DEF, and SPD each turn
   Cadence of Life (Song) - Revives dead group members each turn with very low HP


   Stat adjustment per level:
   +10 HP
   +8 MP
   +6 ATK
   +6 DEF
   +8 SPD
   +5 MIND


Scout
   Promotion Level: 3
   Weaponry: Bows
   Armor: Medium


   Clear Path (Passive) - Group moves a bit faster on the battle map
   Advanced Lockpicking (Passive) - Disables Class I and II locks on chests automatically
   Danger Sense (Passive) - "Hidden" enemies are visible
   Stealth - Group can walk through objects and enemies on the battle map
   Volley - High damage to all enemies - Usable once per encounter


   Stat adjustment per level:
   +10 HP
   +5 MP
   +8 ATK
   +3 DEF
   +11 SPD
   +3 MIND


Reaver
   Promotion Level: 3
   Weaponry: Blades
   Armor: Medium


   Lockpicking I (Passive) - Disables Class I locks on chests automatically
   Regeneration - (Passive) 20% HP restored each round
   Energy Lvl 5 - Can either release energy for damage, or build it up one level - Max lvl 5
   Absorb Prowess - Absorb some ATK, DEF, and SPD from one enemy
   Accumulate - The longer Accumulate is not used, the more damage it will do upon use


   Stat adjustment per level:
   +12 HP
   +3 MP
   +6 ATK
   +7 DEF
   +6 SPD
   +3 MIND