Imperia: Classes and Abilities
Click on a class to view its stats and abilities.
Warrior
Promotion Level: 1
Weaponry: Blades
Armor: Heavy
-Relentless (Passive) - 20 HP restored to oneself at the end of each fight
-GaleCross - Very low damage to all enemies
-Inner Strength - Low ATK bonus to oneself
-Guard - Low DEF bonus to one group member
-Mend - Restore low HP to oneself
Stat adjustment per level:
+6 HP
+2 MP
+2 ATK
+2 DEF
+2 SPD
+1 MIND
Paladin
Promotion Level: 2
Weaponry: Claymores
Armor: Heavy
-Endurance (Passive) - +1 Max HP after each victory
-Cure - Restore a slight amount of HP to a group member
-Revive - Revive a group member with some HP
-Bless - Low ATK bonus to all group members
-Divine Presence - Fully recovers everyone in the unit (HP,MP,status effects) - Usable once/battle
Stat adjustment per level:
+12 HP
+5 MP
+5 ATK
+6 DEF
+3 SPD
+5 MIND
Savage
Promotion Level: 2
Weaponry: Blades
Armor: Heavy
-Endurance (Passive) - +1 Max HP after each victory
-Pillage - Medium damage to one enemy
-Vanishing Wounds - Completely restore HP to oneself
-Inner Force - High ATK bonus to oneself
-Alacrity - Massive SPD bonus to oneself
Stat adjustment per level:
+8 HP
+1 MP
+7 ATK
+3 DEF
+7 SPD
+2 MIND
Pikeman
Promotion Level: 2
Weaponry: Pikes
Armor: Heavy
Bulwark (Passive) - +1 DEF after each victory
Entrench (Passive) - Group recieves first strike 50% of the time
Defend - High DEF bonus to one group member
Skewer - Medium damage to one enemy
Hinder - Medium DEF and SPD decrease to one enemy
Stat adjustment per level:
+9 HP
+2 MP
+4 ATK
+7 DEF
+1 SPD
+1 MIND
Imperium
Promotion Level: 3
Weaponry: Claymores
Armor: Heavy
-Honor (Passive) - +1 Max HP to all group members after each victory
-Cure X - Completely restore HP to a group member
-Ressurrect - Revive a group member with full HP
-Consecrate Weapons - Medium ATK bonus to all group members
-Divine Intervention - Fully recovers all allied units (HP,MP,status effects) - Usable once/battle
Stat adjustment per level:
+15 HP
+5 MP
+8 ATK
+8 DEF
+3 SPD
+5 MIND
Berserker
Promotion Level: 3
Weaponry: Blades
Armor: Heavy
-Berserk (Passive) - The berserker always attacks
-Endurance (Passive) - +1 Max HP after each victory
-Aggression (Passive) - +1 ATK after each victory
-Fast Healing (Passive) - 5% HP restored each turn
-Momentum (Passive) - ATK raises by 5 every turn (at combat end, ATK returns to normal level)
Stat adjustment per level:
+12 HP
+0 MP
+14 ATK
+5 DEF
+9 SPD
+0 MIND
Phalanx
Promotion Level: 3
Weaponry: Pikes / Spears
Armor: Heavy
Endurance (Passive) - +1 HP after each victory
Bulwark (Passive) - +1 DEF after each victory
Fortify (Passive) - Group recieves first strike all of the time
Protect - Massive DEF bonus to one group member
Impale - High damage and SPD decrease to one enemy
Stat adjustment per level:
+14 HP
+4 MP
+5 ATK
+11 DEF
+1 SPD
+1 MIND
Acolyte
Promotion Level: 1
Weaponry: Maces
Armor: Heavy
-Cure - Slight HP restoration to one group member
-Revive - Revives a group member with some HP
-Wrath - Very low damage to one enemy
-Purify - Remove all status effects from a group member
-Meditate - Slightly restore some MP to oneself
Stat adjustment per level:
+4 HP
+4 MP
+1 ATK
+2 DEF
+1 SPD
+4 MIND
Cleric
Promotion Level: 2
Weaponry: Maces
Armor: Heavy
-Greater Cure - Restore a good bit of HP to one group member
-Cure All - Restore some HP to all group members
-Ressurrect - Revive a group member with full HP
-Purify - Remove all negative status effects from a group member
-Justice - Low to medium holy damage to one enemy
Stat adjustment per level:
+6 HP
+8 MP
+3 ATK
+4 DEF
+3 SPD
+6 MIND
Druid
Promotion Level: 2
Weaponry: Maces
Armor: Heavy
-Learning (Passive) - 10% XP bonus to all group members
-Restore - Restore some HP and MP to one group member
-Blaze - Medium fire damage to one enemy
-Stoneskin - Medium DEF bonus to all group members
-Briars - Medium ATK bonus to all group members
Stat adjustment per level:
+6 HP
+8 MP
+2 ATK
+3 DEF
+4 SPD
+7 MIND
Templar
Promotion Level: 3
Weaponry: Maces
Armor: Heavy
-Cure X - Completely restore HP to one group member
-Cure All X - Completely restore all HP to all group members
-Ressurrect All - Revive all group members with all HP
-Purify All - Remove all status effects from all group members
-Judgment - Medium holy damage to all enemies
Stat adjustment per level:
+7 HP
+13 MP
+3 ATK
+6 DEF
+3 SPD
+9 MIND
Monk
Promotion Level: 3
Weaponry: Staves
Armor: Heavy
-Cure X - Completely restore HP to one group member
-Energy Wave - Restore a good bit of HP to all group members and cure status effects
-Peace - Restore high amounts of MP to all group members
-Empower - High ATK bonus to one group member
-Ressurrect - Revive a group member with full HP
Stat adjustment per level:
+11 HP
+6 MP
+10 ATK
+1 DEF
+8 SPD
+7 MIND
Fury
Promotion Level: 3
Weaponry: Maces
Armor: Heavy
-Knowledge (Passive) - 20% bonus to group XP gained
-Restore X - Completely restore HP and MP to one group member
-Bear Claws - Massive ATK bonus to oneself
-Disintegrate - High fire damage to one enemy
-Shield of Thorns - Medium ATK and DEF bonuses to all group members
Stat adjustment per level:
+6 HP
+13 MP
+3 ATK
+4 DEF
+6 SPD
+11 MIND
Mage
Promotion Level: 1
Weaponry: Staves
Armor: Light
-Flames - Low fire damage to one enemy
-Gale - Very low wind damage to all enemies
-Abduct Lifeforce - Absorb a little HP from one enemy
-Slow Aggression - Low ATK decrease to one enemy
-Meditate - Slightly restore some MP to oneself
Stat adjustment per level:
+3 HP
+6 MP
+1 ATK
+1 DEF
+1 SPD
+5 MIND
Wizard
Promotion Level: 2
Weaponry: Staves
Armor: Light
-Manaskin (Passive) - 5% MP restored each round
-Thunderstorm (Passive) - Low lightning damage to all enemies at beginning of each round
-Blaze - Medium fire damage to one enemy
-Blizzard - Low to medium cold damage to all enemies
-Magnet - Absorbs a little MP from an enemy
Stat adjustment per level:
+4 HP
+10 MP
+1 ATK
+2 DEF
+2 SPD
+8 MIND
Necromancer
Promotion Level: 2
Weaponry: Skulls
Armor: Light
NOTE: The Necromancer summon spells will fail if the group is full.
NOTE: More than one creature can be summoned at once.
-Raise Dead - Adds a skeleton or zombie to the group that is auto-controlled
-Lifetap - Absorb some HP from one enemy
-Venom - Poison an enemy (-20% HP/round)
-Strengthen Bones - Any undead minions in the group receive +ATK and +DEF bonuses
-Mend Bones - Any undead minions in the group are slightly healed
Stat adjustment per level:
+4 HP
+10 MP
+1 ATK
+2 DEF
+2 SPD
+8 MIND
Archmage
Promotion Level: 3
Weaponry: Staves
Armor: Light
-Manaskin (Passive) - 5% MP regenerated/turn
-Tempest (Passive) - Medium lightning damage to all enemies at beginning of each round
-Inferno - Med-High fire damage to all enemies
-Absolute Zero - Massive cold damage to one enemy
-Absorb - Absorbs some MP from an enemy
Stat adjustment per level:
+5 HP
+15 MP
+2 ATK
+3 DEF
+3 SPD
+15 MIND
Warlock
Promotion Level: 3
Weaponry: Staves
Armor: Light
-Rapid Aging - High dark damage to one enemy
-Dampen Aggression - High ATK loss to one enemy
-Strip Defenses - High DEF loss to one enemy
-Slothspeed- Massive SPD loss to one enemy
-Slow Time- Double hit Enter to activate - Slows all enemies on the battle map for 10 seconds
Stat adjustment per level:
+5 HP
+15 MP
+2 ATK
+3 DEF
+4 SPD
+13 MIND
Sorcerer
Promotion Level: 3
Weaponry: Staves
Armor: Light
-Manasoul (Passive) - 10% GROUP MP regenerated/turn
-Brilliance (Passive) - +1 Max MP to all group members after each victory
-Mind Blast - High mind damage to one enemy
-Sever the Soul - Massive MP loss to one enemy
-Mesmerize - Attempt to put all enemies to sleep
Stat adjustment per level:
+5 HP
+15 MP
+2 ATK
+5 DEF
+4 SPD
+12 MIND
Lich
Promotion Level: 3
Weaponry: Skulls
Armor: Light
NOTE: The Lich summon spells will fail if the group is full.
NOTE: More than one creature can be summoned at once.
-Acuity (Passive) - +1 MIND after each victory
-Ressurrect Dead - Adds a revenant or wight to the group that is auto-controlled
-Lifedrain - Absorb much HP from one enemy
-Venom Spray - Poison all enemies (-20% HP/round)
-Bolster Bones - Any undead minions in the group receive HP, +ATK, +DEF, and +SPD bonuses
Stat adjustment per level:
+6 HP
+15 MP
+4 ATK
+3 DEF
+3 SPD
+13 MIND
Rogue
Promotion Level: 1
Weaponry: Daggers
Armor: Medium
-Money Sense (Passive) - Gain an extra 50% gold found from enemies
-Pierce - Low to medium damage to one enemy, ignores the target's defense
-Pilfer - Steal a little bit of money from enemies in battle
-Hamstring - Low DEF and SPD decrease to one enemy
-Distract - Attempt to distract one enemy for a turn
Stat adjustment per level:
+4 HP
+3 MP
+3 ATK
+1 DEF
+4 SPD
+2 MIND
Bard
Promotion Level: 2
Weaponry: Daggers
Armor: Medium
NOTE: The bard can only keep one song going at a time.
NOTE: Once a song is started, it stays on - even between battles - until a new song is selected.
NOTE: Once a song is started, bards can perform normal actions like attacking and using items.
Relaxing Hymn (Song) - Group members restore some HP each turn
Clarifying Tune (Song) - Group members restore a little MP each turn
Dirge of Dischord (Song) - Enemies suffer low damage each turn
Song of Purification (Song) - Cures group members of all status ailments each turn
Lullaby (Song) - Attempts to put enemies to sleep (% chance is based off of enemy resistance)
Stat adjustment per level:
+6 HP
+6 MP
+5 ATK
+5 DEF
+5 SPD
+3 MIND
Thief
Promotion Level: 2
Weaponry: Daggers
Armor: Medium
Burglary (Passive) - Ability to steal merchandise from store shelves
Lockpicking II (Passive) - Disables Class I and II locks on chests automatically
Pickpocketing (Passive) - Ability to steal items and money from townspeople
Stealth - Group can walk through objects and enemies on the battle map
Backstab - High damage to one enemy - Only one use per encounter
Stat adjustment per level:
+6 HP
+2 MP
+6 ATK
+3 DEF
+7 SPD
+2 MIND
Blade
Promotion Level: 2
Weaponry: Blades
Armor: Medium
Lockpicking I (Passive) - Disables Class I locks on chests automatically
Fast Healing (Passive) - 5% HP restored each round
Energy Lvl 3 - Can either release energy for damage, or build it up one level - Max lvl 3
Absorb Aggression - Absorb some ATK from one enemy
Absorb Defenses - Absorb some DEF from one enemy
Stat adjustment per level:
+8 HP
+3 MP
+5 ATK
+6 DEF
+5 SPD
+2 MIND
Troubador
Promotion Level: 3
Weaponry: Daggers
Armor: Medium
NOTE: The troubador can only keep one song going at a time.
NOTE: Once a song is started, it stays on - even between battles - until a new song is selected.
NOTE: Once a song is started, troubadors can perform normal actions like attacking and using items.
Song of Calming (Song) - Group members restore HP, MP, and are cured of status ailments each turn
Dirge of Damning (Song) - All enemies suffer medium damage each turn
Lullaby (Song) - Attempts to put enemies to sleep (% chance is based off of enemy resistance)
Weakening Ballad (Song) - Enemies lose a little ATK, DEF, and SPD each turn
Cadence of Life (Song) - Revives dead group members each turn with very low HP
Stat adjustment per level:
+10 HP
+8 MP
+6 ATK
+6 DEF
+8 SPD
+5 MIND
Scout
Promotion Level: 3
Weaponry: Bows
Armor: Medium
Clear Path (Passive) - Group moves a bit faster on the battle map
Advanced Lockpicking (Passive) - Disables Class I and II locks on chests automatically
Danger Sense (Passive) - "Hidden" enemies are visible
Stealth - Group can walk through objects and enemies on the battle map
Volley - High damage to all enemies - Usable once per encounter
Stat adjustment per level:
+10 HP
+5 MP
+8 ATK
+3 DEF
+11 SPD
+3 MIND
Reaver
Promotion Level: 3
Weaponry: Blades
Armor: Medium
Lockpicking I (Passive) - Disables Class I locks on chests automatically
Regeneration - (Passive) 20% HP restored each round
Energy Lvl 5 - Can either release energy for damage, or build it up one level - Max lvl 5
Absorb Prowess - Absorb some ATK, DEF, and SPD from one enemy
Accumulate - The longer Accumulate is not used, the more damage it will do upon use
Stat adjustment per level:
+12 HP
+3 MP
+6 ATK
+7 DEF
+6 SPD
+3 MIND