Imperia: Overview
Imperia is an RM2K-built RPG in which the player commands multiple groups of characters in battle. Events happen on-the-fly on the battle map, switching to turn-based combat when an encounter occurs. Each battle has unique objectives that must be completed to attain victory and battlefields can later be revisited to harvest equipment and gain experience. Outside of battle, the player can swap characters from group to group, rearm in preparation for the next battle, and forge new equipment and weaponry.
Characters advance through battle experience and level up every 100 experience points, increasing their stats. After 10 levels, characters can change their class, gaining new abilities, access to new equipment, and such. There are 27 classes in all, providing for a wide range of battle techniques and strategies. A class advancement chart and list of abilities can be found here.
The controls are simple:
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Interact (Map/Battle) |
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Call Menu (Map) Switch Groups (Battle) |
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Groups can interact with each other in combat to perform meldings, granting increased stats, temporary ability to walk through walls, automatic victory over the next encounter, etc. The effects vary and depend upon the classes participating in the melding. The same melding effect cannot be used back to back.
| Supporting Class | Modifying Class | Effect Name | Effect |
| Warrior | Warrior | Sharpen Blades | Temporary boost to offense. |
| Warrior | Acolyte | Defensive Stance | Temporary boost to defense. |
| Warrior | Mage | Heartiness | Temporary boost to max HP. |
| Warrior | Rogue | Dexterity | Permanent boost to agility. |
| Acolyte | Warrior | Recovery | Immediately restore HP. |
| Acolyte | Acolyte | Educate | All experience gain increased. |
| Acolyte | Mage | Refresh | Immediately restore MP. |
| Acolyte | Rogue | Roulette | A random effect. |
| Mage | Warrior | Whirling Blades | Damages enemies during the next encounter. |
| Mage | Acolyte | Rebuild | Restore HP during the next encounter. |
| Mage | Mage | Mana Ghost | Restore MP during the next encounter. |
| Mage | Rogue | Phase Shift | Walk through walls temporarilly. |
| Rogue | Warrior | Vanquish | Automatically defeat the next encounter. |
| Rogue | Acolyte | Mend Wounds | Restore HP over time before the next battle. |
| Rogue | Mage | Sanctuary | Restore MP over time before the next battle. |
| Rogue | Rogue | Discovery | Find a random item. |